The Editor
The GameStart editor is the bridge between your DCC applications and the framework. It is a full-featured editor with WYSIWYG editing of 2D and 3D scenes. Applications can be fully developed, debugged and published from within the editor.

Editing a scene from Yullaby's Reactor.
Feature list
- Scalable - Next-Gen to Mobile:
 Compatible with both low-end and high-end hardware while minimizing assets modifications.
- Flexible and configurable:
 Dock-based, configurable keyboard shortcut, unlimited undo and multiple selection.
- Easy navigation:
 Move/rotate/scale transformation gizmo with axis and plane constraint, multi-viewport.
 Camera orbiting or free FPS-like 3d navigation. Tree or thumbnail based explorer.
- Easy selection:
 Mouse picking of all scene items, materials and geometries from the 3d view.
- Smart integrated script editor:
 Syntax coloring, alternative color set, code completion for the API and the project scripts.
- Multiple everything:
 Edit several scenes at once, multi-viewport, preview several targets at once, copy-paste between compatible documents.
- Designed for cooperative work:
 Projects can reside in different paths on different machines, all assets are referred relative to the project path.
 Seamless integration with CVS, all production resources are stored in an XML-like human readable format.
- Built for iterative development:
 Build your project scene by scene previewing them along the way, then wire them together using the project script.
- Single-click project publishing:
 Publish a scene or the whole project with a single-click.
- Multi-platform:
 Works on Windows, OSX and Linux.