The Editor
The GameStart editor is the bridge between your DCC applications and the framework. It is a full-featured editor with WYSIWYG editing of 2D and 3D scenes. Applications can be fully developed, debugged and published from within the editor.

Editing a scene from Yullaby's Reactor.
Feature list
- Scalable - Next-Gen to Mobile:
Compatible with both low-end and high-end hardware while minimizing assets modifications. - Flexible and configurable:
Dock-based, configurable keyboard shortcut, unlimited undo and multiple selection. - Easy navigation:
Move/rotate/scale transformation gizmo with axis and plane constraint, multi-viewport.
Camera orbiting or free FPS-like 3d navigation. Tree or thumbnail based explorer. - Easy selection:
Mouse picking of all scene items, materials and geometries from the 3d view. - Smart integrated script editor:
Syntax coloring, alternative color set, code completion for the API and the project scripts. - Multiple everything:
Edit several scenes at once, multi-viewport, preview several targets at once, copy-paste between compatible documents. - Designed for cooperative work:
Projects can reside in different paths on different machines, all assets are referred relative to the project path.
Seamless integration with CVS, all production resources are stored in an XML-like human readable format. - Built for iterative development:
Build your project scene by scene previewing them along the way, then wire them together using the project script. - Single-click project publishing:
Publish a scene or the whole project with a single-click. - Multi-platform:
Works on Windows, OSX and Linux.