The Editor

The GameStart editor is the bridge between your DCC applications and the framework. It is a full-featured editor with WYSIWYG editing of 2D and 3D scenes. Applications can be fully developed, debugged and published from within the editor.


Editing a scene from Yullaby's Reactor.

Feature list


  • Scalable - Next-Gen to Mobile:
    Compatible with both low-end and high-end hardware while minimizing assets modifications.
  • Flexible and configurable:
    Dock-based, configurable keyboard shortcut, unlimited undo and multiple selection.
  • Easy navigation:
    Move/rotate/scale transformation gizmo with axis and plane constraint, multi-viewport.
    Camera orbiting or free FPS-like 3d navigation. Tree or thumbnail based explorer.
  • Easy selection:
    Mouse picking of all scene items, materials and geometries from the 3d view.
  • Smart integrated script editor:
    Syntax coloring, alternative color set, code completion for the API and the project scripts.
  • Multiple everything:
    Edit several scenes at once, multi-viewport, preview several targets at once, copy-paste between compatible documents.
  • Designed for cooperative work:
    Projects can reside in different paths on different machines, all assets are referred relative to the project path.
    Seamless integration with CVS, all production resources are stored in an XML-like human readable format.
  • Built for iterative development:
    Build your project scene by scene previewing them along the way, then wire them together using the project script.
  • Single-click project publishing:
    Publish a scene or the whole project with a single-click.
  • Multi-platform:
    Works on Windows, OSX and Linux.