Publishing your Application

The GameStart editor lets you publish your whole application or a specific scene to a independent executable at any point of the development. The publisher can be found in the File menu under the Publish... option.

The Publisher Dialog



The publisher dialog.

The following is a description of the various tabs of the publisher dialog:

Output

The output box lets you specify the root output folder for your published project or scene. Sub-directories will be created in this directory for each platform you choose to publish to.

Target

This tab lets you specify one or more target platforms to publish your project or scene to.

Source

In this tab you can select whether to publish the complete project (a valid project script must exist) or a specific scene of the project only.

Resources

Using this tab you can configure the resource collector behavior and the method for storing the collected resources in your published project.

Note: For certain platforms resources might be converted to a platform specific format to improve loading time or comply with the platform requirements.

Options

This tab controls the engine behavior when executing your published project or scene.

Publishing


Once you project or scene are ready for publishing simply press the publish button. GameStart will collect the resources to export based on the policy you defined, it will convert assets to a platform efficient format and publish a functional stand-alone project for each selected platform in the output directory you specified.