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Usability
- You can use groups as layers inside the editor to save and restore a scene selection, hide or lock it.
- You can right click an explorer tree node to fully expand it and its children.
- By alt+double cliking on a scene element you will be able to zoom to and orbit around an arbitrary location on its surface.
- Text input fields can evaluate expressions (eg. 5 + 2.2 will evaluate to 7.2).
- You can drag'n'drop geometries onto an item Physics property tab to quickly setup a new collision shape.
- You can drag'n'drop project resources onto a text view to insert the project resource path.
Resource
- The FBX importer can correctly remap geometry axises so that your geometry neutral rotation really is Euler {0,0,0}.