Any chance of Gamestart3d implementing a simpler scripting language.I'm not much of a programmer and i looked at Squirrel but there are almost no tutorials for it. I think Lua or Pyhthon would be much easier for beginning programmers.
Python/Lua
Hi Kurtz,
This unfortunately is not planned in the near future. The script backend of the engine is designed to be fairly modulable so I am not ruling out that possibility but there are many (read more ) urgent areas where work is needed first.
Squirrel is in fact a sort of extension of LUA (it shares the core array code of LUA) and the syntax differences are a few only so LUA tutorials still bare some value when working with Squirrel. That said, I understand your point and maybe should focus on writing some Script tutorials for basic tasks.
I want to point out that GameStart uses scripted component which can integrate into the editor interface for configuration by non programmers. This is obviously a limited way of building a project but many things can be done with the provided builtin script components already. Maybe you can suggest components you would like to see available?
On the same topic, it is planned to have a visual script editor. The idea behind this would be to abstract from Squirrel and have different output to different script backend.