



'short wip of a new project. Ambiant occlusion is realtime, using GS' SSAO :) So are the other post process.
Sexier than the same mesh in 3DSmax, isn't it ? :)

'short wip of a new project. Ambiant occlusion is realtime, using GS' SSAO :) So are the other post process.
Sexier than the same mesh in 3DSmax, isn't it ? :)
Looking good! Can't wait to see some textures, a few more polygons and some nice FXs .
Yup! Much better in my opinion! I can see some nice shader effect based on hexagonal patterns on this big plate if this is a solar wind shield... but it could be anything like the living quarters under artificial gravity due to the rotation of the plate.
Looking great so far!
The vertex color shown here is in two layers, a first one for the worn edges (in white), and a second one for a rough ambiant occlusion. Planning to use to 'worn' layer to make some damaged & painted metal ...
We'll see
wip wip
Screenshots below made inside GameStart editor.
wip wip
not happy yet with the impression of scale, there's nothing that hints how big is the station...
will add windows, painted letters, details ?
looks wierd .. maybe you can put the FPS view for it ?
Yeah, it's definitely too lowpoly, on second thought.
It's better this way, isn't it?