Deep Space Station

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François Gutherz
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Deep Space Station

'short wip of a new project. Ambiant occlusion is realtime, using GS' SSAO :) So are the other post process.

Sexier than the same mesh in 3DSmax, isn't it ? :)

Mr.Admin
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Re: Deep Space Station

Looking good! Can't wait to see some textures, a few more polygons and some nice FXs Wink.

François Gutherz
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Re: Deep Space Station

Yeah, it's definitely too lowpoly, on second thought.

It's better this way, isn't it?

Mr.Admin
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Re: Deep Space Station

Yup! Much better in my opinion! I can see some nice shader effect based on hexagonal patterns on this big plate if this is a solar wind shield... but it could be anything like the living quarters under artificial gravity due to the rotation of the plate.

Looking great so far!

François Gutherz
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Re: Deep Space Station

The vertex color shown here is in two layers, a first one for the worn edges (in white), and a second one for a rough ambiant occlusion. Planning to use to 'worn' layer to make some damaged & painted metal ...
We'll see

wip wip

François Gutherz
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Re: Deep Space Station

Screenshots below made inside GameStart editor.

wip wip
not happy yet with the impression of scale, there's nothing that hints how big is the station...
will add windows, painted letters, details ?

Chill Games
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Re: Deep Space Station

looks wierd .. maybe you can put the FPS view for it ?

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