Hi! Here is brief overview of what has been happening in the last three months.

Work on the mobile port is complete. Both Android (2.2+/GL ES2.0 and upward, >92% user base) and iOS (3GS/iPad and upward, >70% user base) are supported by the engine and the editor cooker. I am currently working on stabilizing the editor, this requires some heavy reworking of several key areas of the engine. I also need to implement APK exporting for Android and APP exporting for iOS. The iPhone automated application packaging will either require a fully working OSX port (mostly done) or a proxy OSX application. At the moment application packaging require manuals compilation.

On the script side, most things are left unchanged but under the hood quite a lot of things changed and especially regarding memory consumption and resource management. A few new features have been added such as HTTP POST support but I am mostly working on the editor usability and stability.

I do not want to give estimates at this point since I am 3 months behind schedule on the previous one, but a lot of things are happening around GameStart and while they take a lot of time away from the engine and editor development they really make it better and stronger.

Thank you for your patience.

The 'Ancient World', 'Medieval' and 'Urban Ruins' 3D kits for GameStart have just been released. Feel free to download them, to study their shaders or even use them in your own projects !

The download links & screenshots can be found in the GameStart's forums.

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