Video - FBX to GameStart
This tutorial shows how to import 3D assets from the FBX format and the steps to take to correct common issues with this format.
Sorry for the very poor readability of the subtitles.
Notes
The FBX importer supports all the features GameStart can make use of. However, this importer is highly dependent on the work of the exporter used to export the 3D scene from the authoring software. It is very important that you always use the latest available FBX exporter for you content authoring package to ensure that a maximum of information are available to the GameStart importer.
The amount of work needed to fully import an FBX (or Collada DAE) file in GameStart is highly dependent on the software used to create this intermediary format. Exporters may evolve and improve to a point where no work is needed in the future.