TIG Source - AGBIC Contest Entry

TIG (The Independent Gaming Source) is holding a contest on the topic: A Game by its Cover or AGBIC to make it kind of simpler.

Astrofra is working on a small game inspired from the arcade hit Metrocross. For those of you who might not know Metrocross Youtube has a few videos up so that you can fill that glaring hole in your VG culture: Metrocross Arcade Version.

Now that you've seen the original, here is how the project currently looks:

Mediecross - A Metrocross tribute.

It's still pretty rough around the edges but the basics are there. The project consists of 4 scripts totaling a grand 200 lines of code. Levels are fully designed in the editor from blocks of assets like static or dynamic elements such as barrels, jumpers, etc...


Editing a level in the editor.

The knight character is imported into the level as an instance of the template scene in which it is separately tweaked and tested.


The Knight template scene.

Using an instance for the character lets Astrofra quickly tweak and adjust the character controls in controlled environment before integrating it in a level, here is a direct preview of the Knight template scene:

Testing the Knight walk-cycle from its template scene.

The project deadline is a few days away so I'll be able to make a proper report on the finished game with a detailed explanation on the building process and scripting strategy along with a good deal of real-life scripts as support material.

And, what do you know, Astrofra is a nice guy so he might even share the whole project with us all ;).