Import - 3DS Max, Merge, Export and Material Edition
This video tutorial details how to prepare 3D assets in Autodesk 3D Studio Max and how to export them to GameStart, using the FBX format.
The tutorial will address the following topics :
- The question of XForm and Units in 3DS Max.
- Merge the objects when needed, prior to the export.
- What correct settings to export in FBX ?
- Enable the vertex color, once in GameStart.
3DSMax Export Best Practices
The result of the FBX import in GameStart will be highly dependent on the preparation of your data in 3DSMax. Specifically, your assets needs to comply a few rules.
- Check the units system that 3D Studio is working with. Working in meters is preferable in many ways, for the worfklow consistency and arithmetic precision.
- Ensure that all the transformation matrix have been reset. Reset all the pivots, then use the "Reset Xform" utility, followed by a "Collapse all".
- Avoid to name your files with exotic characters (#,?,!), diacritics (é,à,ø) or spaces. Also keep always in mind that some filesystem (including Linux) are case dependent.