coding...
Hello,
first i want to say, that your preview vids looks very nice.
Im very curious about this new game-engine. Looks promising.
Second. My background is more artist like. This means i can
generate 3D-stuff, animate it and so on. For a one-man show
or for game prototyping, i wanna know if it is possible to
make small games without hardcore programing? I thought about
the "logic bricks" from blender. Or a schematic - nodebased -
visuall coding. Like in "3dvia Studio". Or maybe "code-snippets"
like in Flash. Something like that would be cool....
...don´t know if i get it, but is this a part of your plan for
this engine? Or could it be in further versions?
Thx & greetings
des.
François Gutherz
Mon, 08/09/2010 - 11:19
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Hello Des,
I can say that GameStart was designed to comply with a typical "artist worfklow".
As for now, the "code snippets" approach was privileged, even simpler than Flash because it's all GUI-driven : what you are looking for in GameStart are probably the "Builtin scripts".
Builtins are implemented within the editor, and they provide basic functions, such as "Raycast Car", or "Homing missile", and whatnot.
But I'm sure Emman will tell you more about that.
Emmanuel Julien
Mon, 08/09/2010 - 12:17
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Hi Des,
Yes, I think the builtin can, in large parts, do a lot of the typical grunt work required to build a prototype. Plans are indeed to extend the existing system much further to enable finer interactions between builtin components.
Right now, builtins are pretty isolated on an object and can hardly communicate outside of the item event system (maybe I'm getting a little too technical :p). But everything is in place to enable builtins to send signal and receive them, its something very close to the Visual Basic system or Signal/Receiver system seen in tools such as 3dvia or the cryengine.
This approach is being build from bottom to top, so it is going to be fairly easy to create new script builtin that declare their own receiver slots and events.
As for the code snippet we intend on providing as much as possible real-life examples. The Mediécross game is currently being cleaned up and a tutorial/post-mortem is in the writing. In the current state the engine already abstracts away a lot of the real hardcore programming but I understand scripting will always remain a difficult step to take when you are an artist.
Thank you for your interest and for sharing your questions,
Have a nice day.
Emmanuel
designamyte
Mon, 08/09/2010 - 14:09
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Hey,
thx for feedback. Ok. That sounds cool. Im waiting now
for a version, with i can play a lil bit . As i understand
it, it would be a "learning edition" availible.
So im watchin all the time your demo- // tut-videos. The
graphic power seems to be very nice. I like it....
good job, guys.
Bye
des.