Emmanuel Julien's blog

About the Next Release


Seeing that the last site update is a little over one month it is about time that I wrote a bit about what's happening. The current update is taking a fair amount of my time to ready but it most certainly is for the best.

SSAA - Antialiasing


I got inspired by a thread on GameDev by Styves to work on a screen-space AA post-process. Unfortunately the algorithm outlined in this thread would not work for me, or at least only partially.

A Better SSAO


The high quality SSAO has been in the engine for a long time but was broken on the Radeon cards, I finally took a few minutes yesterday to fix it. I wish I had done that earlier smiley.

Many thanks to Steffen 'Neox' Unger from the Polycount forum for sharing such an awesome model.

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